Red Faction: Guerrilla is the third installment of the Red Faction series. It wasn’t one of the major flagship games of any console, nor was it a particularly popular game - You might be fooled into thinking it’s just another one of the poor cheap games that you find in the back of the shop in between “Bus Simulator” and that omnipotent bloody driving test thing.
This is probably because it’s not be quite up to the standards of slick and shiny which are common of recent popular games. It’s a trend I’ve noticed that recent games tend to play a lot more like movies than, well, games. Take Modern Warfare 2 and Bad Company 2 for example: They are all very cinematic and dazzling but the downfalls are that they are often very linear and the stories are often very short. Usually this is offset by the quality and continued playability of the online element but still: I want a big world, freedom, glorious side-mission toppings!
It’s why I love GTA4, because the story mode is fairly long and there is a whole city and a plethora of vehicles which you can spend hours and hours (and years) playing about with. When it comes down to it, everything aside, a game comes down to longevity and for just how long it holds your interest.
Well, now I’ve got that off my chest I should probably actually get to pursuing the goal stated in the title. So yes, RFG pretty much has it all: large world, freedom and you’ll be happy to know that it’s just oozing with side-missions!
The premise is basically that you’re a Guerrilla on Mars fighting against the EDF. You’re also a “mining engineer” - Translated into gameplay this means that you get to destroy stuff! That’s right, destructible structures! Cool! You can use a combination of many tools to exact destruction on the hundreds of structures on mars including a sledgehammer, remote charges, a rocket launcher, a nanobot gun, a gauss gun, exploding discs, rail driver, singularity bombs or even freaking thermobaric rockets.
This is, of course, the main attraction and it’s just a brilliant and rather unique approach. Unfortunately, you can only carry four weapons at one time and one of these having to be the sledgehammer is quite annoying (especially if you want to use another short range weapon such as the Gutter). The graphics are nothing special and may even be considered below average for a game of its time but the awesome physics make up for it.
Now, when they say you’re a guerrilla. You are a guerrilla. One. The AI are extremely aggressive and you’ll find yourself so outnumbered that you start thinking 300 would be like simultaneously winning the lottery and a lifetime supply of bacon. This means that you have to be quick and efficient in terms of the objective, unlike other games in which you would fight through all of the enemies one-by-one. Strategies you’ll need to use will be things like driving a lorry into a building and then exploding it to take the whole building down.
I would liked to have seen a mode in which the game generates a random EDF base which you could exterminate because in the story mode: when everything is destroyed, it’s destroyed. That kind of thing makes me want to get my greasy fingers on the source code of a game because the whole system could be bent fairly easily into something awesome-er. Another negative factor in this game is the distinct lack of hovercrafts and submarines, but I guess there would be little point in those seeing as there’s no water on Mars.
The multiplayer is fairly fun but I’m still not quite into it and prefer to play the single-player. The deathmatch modes aren’t interesting for very long however when you reach a higher level and unlock siege mode, that’s when it becomes interesting. Siege mode? Siege mode.
In conclusion? Buy this game. It’s one of the best that I’ve come across in a long time and I just can’t understand why it’s not more popular.


